Kingdoms of Amalur: Reckoning Trailer
Kingdoms of Amalur: Reckoning is a single-player action role-playing game for Microsoft Windows, Xbox 360 and PlayStation 3. Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the game's executive designer. Additionally, noted fantasy author R. A. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork, and Grant Kirkhope, long-time composer for Rare Ltd., creating the musical score. It is being developed by 38 Studios and Big Huge Games. The game was released on February 7, 2012 in North America and will be released on February 10, 2012 in Europe. The first public demonstration was at the Penny Arcade Expo East 2011 held in Boston, Massachusetts, United States on March 11, 2011.
Kingdoms of Amalur features "5 distinct regions... 4 playable races, and 3 class trees with 22 abilities per tree." The four playable races are the Almain (civilized Humans), the Dokkalfar (Dark Elves), the Ljosalfar (Light Elves), and the Varani (nomadic Humans). The three class (or ability) trees are Might, Finesse, and Sorcery; they correspond to the fighter, rogue, and mage classes respectively. The player starts off as a "blank slate", waking up in a pile of corpses after returning from the dead. The game utilizes the unique Destiny system, whereby the player can invest in a skill-tree system to unlock various "destinies", which act as the class system for the game. Combat is based on the timing of button presses, similar to an action RPG, with occasional quick time cutscenes like those in the God of War series. Lead combat designer Joe Quadara, however, emphasized that "twitch skill is only going to get you so far. Strategy and proper RPG playing is going to get you farther." 38 Studios founder Curt Schilling said that the style of the game would be a marriage between God of War and Oblivion.
Kingdoms of Amalur: Reckoning is a single-player action role-playing game for Microsoft Windows, Xbox 360 and PlayStation 3. Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the game's executive designer. Additionally, noted fantasy author R. A. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork, and Grant Kirkhope, long-time composer for Rare Ltd., creating the musical score. It is being developed by 38 Studios and Big Huge Games. The game was released on February 7, 2012 in North America and will be released on February 10, 2012 in Europe. The first public demonstration was at the Penny Arcade Expo East 2011 held in Boston, Massachusetts, United States on March 11, 2011.
Kingdoms of Amalur features "5 distinct regions... 4 playable races, and 3 class trees with 22 abilities per tree." The four playable races are the Almain (civilized Humans), the Dokkalfar (Dark Elves), the Ljosalfar (Light Elves), and the Varani (nomadic Humans). The three class (or ability) trees are Might, Finesse, and Sorcery; they correspond to the fighter, rogue, and mage classes respectively. The player starts off as a "blank slate", waking up in a pile of corpses after returning from the dead. The game utilizes the unique Destiny system, whereby the player can invest in a skill-tree system to unlock various "destinies", which act as the class system for the game. Combat is based on the timing of button presses, similar to an action RPG, with occasional quick time cutscenes like those in the God of War series. Lead combat designer Joe Quadara, however, emphasized that "twitch skill is only going to get you so far. Strategy and proper RPG playing is going to get you farther." 38 Studios founder Curt Schilling said that the style of the game would be a marriage between God of War and Oblivion.
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